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Where's the Unusual Thing? with Todd Fasen

Everyone always says the key to game is the first unusual thing. But what if you can’t find the unusual thing? How do you get one? Do you feel like you have to force weird elements into a scene?

This workshop focuses on making strong, grounded choices. We’ll work on ways to make clear, efficient choices that get you to an unusual thing quickly, rather than drifting aimlessly through the first two minutes of your scenes.

CCB Studios


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